![]() Whilst the tools he used (fluid layout and images, and media queries) were not new, the application and embodiment of the ideas into a single coherent methodology was. Proportional layouts and media queriesĮthan Marcotte wrote the definitive article on Responsive Web Design at A List Apart. This will enable elements to scale relative to the viewport until one media query or another modifies the styling. I'll cut to the chase: we need to switch our fixed, pixel-based layouts to fluid, proportional ones. Instead, we want to create a design that flexes and looks good on all viewports, not just particular ones specified in a media query. Any fixed-width design, using only media queries to adapt for different viewports, will merely 'snap' from one set of CSS media query rules to the next with no linear progression between the two. Whilst media queries are powerful, we are now aware of some limitations. Why proportional layouts are essential for responsive designs It is the same server, so the request header is the same and almost the same filename.02. ![]() ![]() For example this image has no issues loading: Turns out that I'm having cross-origin issues when using the loader class. Y position depends on the piece heightįinally one thing caught my attention and I'd like to know if someone else has seen something similar. LoopSprite = new PIXI.Sprite(loopTexture) LoopTexture = new PIXI.Texture(backgroundTexture, new PIXI.Rectangle(0, recSize, 700, pieceHeight)) this is the one used in the crop rectangle * Set a loop to go through the amoun of pieces and set up the textures ImageLoader.once("complete", imageLoaded) It still has some rough edges, like getting the natural dimensions and setting the right way to display the image in order to prevent excessive distortion. I assume that you want some other elements in background, that's why I didnt make 'back' a Sprite.īack.width = viewWidth // back will calculate the width of bounding box that covers all elements inside, and adjust the scale that way its your sprite actually fit the screen. I tried to propose new "size" variable for that, but so far my pull requests that are dedicated to it are not merged.If you want to use them. Width and height property of any PIXI.Container or PIXI.Sprite are actually changing the scale. If you want to do that ONLY to background elements, well, then you can add some container to the stage and scale it: Resolution is used for Retina, dont ask now, you will thank me later :)Īfter that you just work like your stage has width=1000. Var viewWidth = (renderer.width / renderer.resolution) // its the same width you assigned in resize. Ok, lets assume your image size is 1000 by width: In this case the image is 960px width and if I use a bigger size for the rectangle I get an error. Var background = new PIXI.Sprite(texture2) Var texture2 = new PIXI.Texture(landscapeTexture, new PIXI.Rectangle(0, 100, 960, 50)) Var renderer = toDetectRenderer(1200, 400, ) ĭ(renderer.view) This is a basic sample code of what I have in order to create the horizontal stripes of a single image (of course this goes inside of a loop, but I believe that is not necessary to post that code here): I've going through the documentation, trying to adjust the width or height of a texture, because doing that on the sprite actually change the ratio of the sprite itself. I already have a working solution for the resize event for the Pixi stage, but I can't get the images to stretch. Basically I have no control over the images I'll be using (those will be served by different servers) nor their sizes, so basically what brings the biggest issue is to set the to stretch, either to use the full height or width of the screen and getting them centered. How can I make an image to stretch to the window size?. The project is a bit complicated, since the images have to be stripped into a horizontal grid (similar to a window blind going to the left or right to show the next image), but I know my way around JS very well, but I'm struggling with what I believe should be a simple thing. I'm new to PIxi and I've been asked to create a responsive full-screen slider using Pixi.
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